3-element Vector{PolyFace2D{Float64, Float64}}:
PolyFace2D{Float64, Float64}(Point{2, Float64}[[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]], Bool[1, 1, 0, 1], [0.5, 0.5], Point{2, Float64}[[0.5, 0.0], [1.0, 0.5], [0.5, 1.0], [0.0, 0.5]], Point{2, Float64}[[0.0, -1.0], [1.0, -0.0], [0.0, 1.0], [-1.0, -0.0]], 1.0, [1.0, 1.0, 1.0, 1.0], PolyFace2D{Float64, Float64}[], [1.0, 1.0, 1.0, 1.0], 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [1000.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0])
PolyFace2D{Float64, Float64}(Point{2, Float64}[[0.0, 1.0], [1.0, 1.0], [1.0, 2.0], [0.0, 2.0]], Bool[0, 0, 1, 1], [0.5, 1.5], Point{2, Float64}[[0.5, 1.0], [1.0, 1.5], [0.5, 2.0], [0.0, 1.5]], Point{2, Float64}[[0.0, -1.0], [1.0, -0.0], [0.0, 1.0], [-1.0, -0.0]], 1.0, [1.0, 1.0, 1.0, 1.0], PolyFace2D{Float64, Float64}[], [1.0, 1.0, 1.0, 1.0], 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0])
PolyFace2D{Float64, Float64}(Point{2, Float64}[[1.0, 1.0], [2.0, 1.0], [2.0, 2.0], [1.0, 2.0]], Bool[1, 1, 1, 0], [1.5, 1.5], Point{2, Float64}[[1.5, 1.0], [2.0, 1.5], [1.5, 2.0], [1.0, 1.5]], Point{2, Float64}[[0.0, -1.0], [1.0, -0.0], [0.0, 1.0], [-1.0, -0.0]], 1.0, [1.0, 1.0, 1.0, 1.0], PolyFace2D{Float64, Float64}[], [1.0, 1.0, 1.0, 1.0], 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0])